Nightmare House 2 is a free, horror-themed first-person-shooter game, and the direct successor of the first classic horror map pack "Nightmare House". Nightmare House 2 is based on the Source Engine by Valve, also considered a modification (mod) made for Half Life: Episode 2.
The story resumes with the player lost and confused in a hospital known as "Never Lose Hope". With no understanding of how you came to be there, there's only a vague memory of the mysterious, haunting girl from Nightmare House. Soon it will be difficult to determine between a dream and reality. How long will it take you to realize that escape is not an option?
How do I get Nightmare House 2, and what do I need to run it?
You can get it by scrolling down the Downloads section. Additional info is supplied.
When will Nightmare House 2 be released?
How did Nightmare House 2 come to be, and who developed it?
Check out the Blog section for development posts about Nightmare House 2, or scroll to the very bottom and read the About section for information about the origins of the project.
This humble gallery piles up all the screens and videos we released during the development overtime. Keep in mind, we saved the best for actual gameplay.
All Nightmare House related content is free of charge, and is available in this section. Each of the playable downloads includes a readme.txt inside, with instructions about installing the game properly.
Nightmare House 2 is available for download, and requires Half Life 2: Episode 2 with a registered Steam client to run it. If you run into any trouble, or mind to share your experience in general, hit the our official forums.
* Nightmare House 2 requires a Steam client and Half Life 2: Episode 2 installed.
* Nightmare House requires a Steam client and Half Life 2.
Documents: Our improvised design document, sketches/concepts and old todo lists.
Music: Lots of cut tracks, testings of style, etc. (for the final OST read along)
Sounds: Unused SFX.
Videos: A few videos we took around development and some fun stuff.
Pictures: Loads of pictures from in-dev maps, models, old crap and fun.
Nightmare House 2 started booting up in around 2007, two years after the first game came out. Development has been through many phases, resulting in scrapping a few of the first concepts in early development phases. The development finally picked up as the story became solid, completing what we first started in 2005.
The devoted team worked on this massive project from all over the world in their free time. It all came from our pure love to video games, and ambition to raise something creative of our own. Check the credits to the right to learn more about us.
If the public demands, we will release the original design notes, development phases, and other material from development.
Hen Mazolski - Mod leader, Mod designer, Ideas, Mapper, Writer
Harry ".eXeC!" Jeffery - Coder
Christopher "Guessmyname" Jones - Modeling, Texture artist
Pedro "TigerboyPT" Calvo - Faceposer animator, Texture artist, Video editing
David Kingery - Voice-actor, Writer
Danielle McRae - Voice-actress
Yoav "Koolfox" Landau - Music, Sound editing
Aidin Ashoori - Music
Ido Tal - Design consultant
The community - More stuff